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Plaskett's Puzzle is a chess endgame study created by the Dutch endgame composer Gijs van Breukelen (February 27, 1946 – December 21, 2022) around 1970, although not published at the time. Van Breukelen published the puzzle in 1990 in the Netherlands chess magazine Schakend Nederland .
This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...
The history of chess puzzles reaches back to the Middle Ages and has evolved since then. Usually the goal is to find the single best, ideally aesthetic move or a series of single best moves in a chess position, which was created by a composer or is from a real game. But puzzles can also set different objectives.
In the game of chess, an endgame study, or just study, is a composed position—that is, one that has been made up rather than played in an actual game—presented as a sort of puzzle, in which the aim of the solver is to find the essentially unique way for one side (usually White) to win or draw, as stipulated, against any moves the other side plays.
A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task.For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence.
The Password Game is a web-based puzzle video game. [2] The player is tasked with typing a password in an input box. [3] The game has a total of 35 rules that the password must follow and which appear in a specific order. [4] As the player changes the password to comply with the first rule, a second one appears, and so on.
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Loyd had a friend who was willing to wager that he could always find the piece which delivered the principal mate of a chess problem. Loyd composed this problem as a joke and bet his friend dinner that he could not pick a piece that didn't give mate in the main line (his friend immediately identified the pawn on b2 as being the least likely to deliver mate), and when the problem was published ...