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  2. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Breath Weapons – such as with dragons or gorgons; In 3rd Edition, they were reduced to three kinds of saving throw based on what aspect of the character was under threat. Fortitude – A Fortitude save represents physical toughness. Fortitude saves involve a character's resistance to an effect that directly attacks his health, stamina, or soul.

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    SPECIAL is heavily based on GURPS, [12] which was originally intended to be the character system used in the game. Some games have used particularly complex systems. For instance, F.A.T.A.L. uses a system of five attributes with four sub-attributes each, resulting in twenty total statistics to roll. This system was criticised for its complexity ...

  4. List of roguelikes - Wikipedia

    en.wikipedia.org/wiki/List_of_roguelikes

    Turn-based, permadeath, 2D with a few Z-levels, and significant role-playing elements. 2013: Sword of the Stars: The Pit: Kerberos Productions: Science fiction: WIN: Turn-based, 2D dungeon crawl RPG based in the Sword of the Stars universe. Players are able to collect equipment, weapons, armor, and ingredients for crafting. 30 levels to explore ...

  5. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    A paladin holds stealth, subterfuge, attack from the rear, missile weapons and especially poison as weapons of last resort. Occasional, necessary, minor deviations are permissible, but a single gross violation of his/her code of conduct will strip the paladin of powers until he/she atones. Acts of evil or alignment shift always qualify.

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Distances are based on in-game units (feet) rather than miniatures-board ones (inches). Critical hits are offered as optional rules. Character creation is modified in many ways. Demi-human races are given higher level maximums to increase their long-term playability, though they are still restricted in terms of character class flexibility.

  8. Cleric (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Cleric_(Dungeons_&_Dragons)

    The cleric character class first appeared in the original edition of Dungeons & Dragons. [2] [3]: 18 In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), as well as a number of their own spells.

  9. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    The original Players Handbook was reviewed by Don Turnbull in issue No. 10 of White Dwarf, who gave the book a rating of 10 out of 10.Turnbull noted, "I don't think I have ever seen a product sell so quickly as did the Handbook when it first appeared on the Games Workshop stand at Dragonmeet", a British role-playing game convention; after the convention, he studied the book and concluded that ...