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Sonic the Hedgehog 2 [a] is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear.It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik.
Sonic the Hedgehog [a] is a 1991 platform video game developed by Ancient and published by Sega for the Master System and Game Gear. It is a companion to the 16-bit Sega Genesis game Sonic the Hedgehog for the 8-bit Sega Master System and Game Gear consoles. Ancient—a studio founded by composer Yuzo Koshiro—was contracted to develop the game.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
The game was originally titled Sonic Chaos 2 in the West, [9] with releases planned on both of Sega's 8-bit systems, the Game Gear handheld console and Master System home console. [9] [11] The game was ultimately only released for the Game Gear, making it the first Sonic platformer released exclusively for the system. [10]
According to Ethan Einhorn, the producer for the collection, the three "lock-on" games (Knuckles in Sonic 2, Sonic 3 & Knuckles, and Blue Sphere) were not included citing "tight development times", and that including them would have meant "dropping several titles from the collection altogether", specifically the aforementioned nine unlockable ...
Gameplay involves running through stages, collecting rings, and defeating enemies. It is largely based on the Master System version of Sonic the Hedgehog 2, and is thus considered a follow-up to that game. Chaos is the first Sonic game for the Master System and Game Gear to feature Tails as a separate playable character with his own unique ...
Platform: Master System; Sonic's Edusoft would have been the first educational Sonic game, the series' third entry overall, and the first Sonic game that was not developed in Japan. The game was aimed at five-year-olds [5] and centers around a series of minigames that feature math and spelling questions.
The 8-bit version is mostly identical to the Genesis game, with downgraded visuals and different, more platforming-oriented bonus stages. The Master System version was released near the end of the console's lifetime and did not sell well, and became a valuable collector's item. [26] Sonic Spinball has been rereleased on 11 different platforms. [24]