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Pose space deformation is a computer animation technique which is used to deform a mesh on skeleton-driven animation. Common use of this technique is to deform the shape of a mesh (for example, an arm) according to the angle of the joint (in this case, the elbow) bent.
Skeletal animation is the standard way to animate characters or mechanical objects for a prolonged period of time. It is commonly used by video game artists and in the film industry, and can also be applied to mechanical objects and any other objects made up of rigid elements and joints.
Fitness Blender Plus is an expanded version of Fitness Blender's standard free membership. It offers users an ad-free interface on its website and videos. This service includes features such as the ability to track progress, enter and monitor custom workouts, and access to a selection of around 300 workouts that are exclusive to FB Plus ...
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Elon Musk hit out at a Delaware judge's latest rejection of his mega pay package. The Tesla CEO described the ruling as "totally crazy" and "absolute corruption." Musk and Tesla supporters ...
Jay-Z made rare comments about his wife Beyoncé and their three children after being accused in a civil lawsuit of raping a 13-year-old girl along with Sean "Diddy" Combs in 2000. On Sunday, Dec ...
The applications are mostly in video games and films. Unlike in simulation of rigid bodies, the shape of soft bodies can change, meaning that the relative distance of two points on the object is not fixed. While the relative distances of points are not fixed, the body is expected to retain its shape to some degree (unlike a fluid). The scope of ...
In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within the hull as the hull is deformed.