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Synchronization is designed to be cooperative, demanding that every thread follow the synchronization mechanism before accessing protected resources for consistent results. Locking, signaling, lightweight synchronization types, spinwait and interlocked operations are mechanisms related to synchronization in .NET." [11]
Data synchronization is the process of establishing consistency between source and target data stores, and the continuous harmonization of the data over time. It is fundamental to a wide variety of applications, including file synchronization and mobile device synchronization.
The waiting primitive can be a busy-wait loop or an OS-provided primitive that prevents the thread from being scheduled until it is ready to proceed. Here is an example pseudocode implementation of parts of a threading system and mutexes and Mesa-style condition variables, using test-and-set and a first-come, first-served policy:
Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or in time . Systems that operate with all parts in synchrony are said to be synchronous or in sync —and those that are not are asynchronous .
As an example use case of compare-and-swap, here is an algorithm for atomically incrementing or decrementing an integer. This is useful in a variety of applications that use counters. The function add performs the action *p ← *p + a, atomically (again denoting pointer indirection by *, as in C) and returns the final value stored in the counter.
For example, in a computer, address information is transmitted synchronously—the address bits over the address bus, and the read or write strobes of the control bus. Single-wire synchronous signalling. A logical one is indicated when there are two transitions in the same time frame as a zero.
This is a comparison of commercial software in the field of file synchronization. These programs only provide full functionality with a payment. As indicated, some are trialware and provide functionality during a trial period; some are freemium, meaning that they have freeware editions.
File synchronization (or syncing) in computing is the process of ensuring that computer files in two or more locations are updated via certain rules. In one-way file synchronization , also called mirroring , updated files are copied from a source location to one or more target locations, but no files are copied back to the source location.