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jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. [2] It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). It uses Lightweight Java Game Library as its default renderer, and also supports another ...
libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]
The series, which began with Head First Java in 2003, [4] takes an unorthodox, visually intensive approach to the process of teaching programming. Sierra's books in the series have received three nominations for Product Excellence Jolt Awards, winning in 2005 for Head First Design Patterns, and were recognized on Amazon.com's yearly top 10 list ...
This variant was designed to help young students start programming by building 3D animations and games. A document on educational programming principles explains Mama's design considerations. [20] RoboMind is a simple educational programming environment that allows beginners to program a robot. It introduces popular programming techniques along ...
Greenfoot is an integrated development environment using Java or Stride designed primarily for educational purposes at the high school and undergraduate level. It allows easy development of two-dimensional graphical applications, such as simulations and interactive games.
Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]
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PlayN is an open source Java software framework and set of libraries intended to create multi-platform games and distributed under the Apache License 2.0. It was started on January 19, 2011 as a game abstraction library built over GWT and was previously named Forplay. As of January 2024, its current version is 2.0.8.