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CGAL is an opensource Computational Geometry Algorithms Library which has support for boolean operations on Polyhedra; but no sweep, revolve or NURBS. Open CASCADE is an opensource modeling kernel. sgCore is a freeware proprietary modeling kernel distributed as an SDK. [9] K3 kernel [10] is developed by Center GeoS.
The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...
A polygon is a coplanar set of faces. In systems that support multi-sided faces, polygons and faces are equivalent. In systems that support multi-sided faces, polygons and faces are equivalent. However, most rendering hardware supports only 3- or 4-sided faces, so polygons are represented as multiple faces.
2D/3D toon Animation, Lighting, Modeling, Node based Material Creation / Texturing / 3D Texture Painting/ UV Mapping, Rendering (Internal, External, 3D Anaglyph and VR), 3D Rigging and Animation, Sculpting, Visual 3D Effects, Basic Post-Production Video Editing, Motion Tracking, Python Scripting, Fluid Simulation, Particles, Physics, Compositing
PLY is a computer file format known as the Polygon File Format or the Stanford Triangle Format. It was principally designed to store three-dimensional data from 3D scanners. The data storage format supports a relatively simple description of a single object as a list of nominally flat polygons.
Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal map.
An aggregation process combines all geometry and materials in a scene into one single object. Impostor. An imposter model maps all geometric details as textures and can be used if a model will be viewed from a distance and a certain direction. Occlusion mesh
The geometry in solid modeling is fully described in 3‑D space; objects can be viewed from any angle. Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes .