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  2. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]

  3. Silo (software) - Wikipedia

    en.wikipedia.org/wiki/Silo_(software)

    Silo 2, released in August 2007, added a high-polygon sculpting mode for creating normal maps and displacement maps, as well as improved texture mapping tools and scene management tools. Version 2.1 was released on August 13, 2008.

  4. Parallax occlusion mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_occlusion_mapping

    Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. [1]

  5. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.

  6. Messiah (software) - Wikipedia

    en.wikipedia.org/wiki/Messiah_(software)

    Nodal-based shader editor system for applying shaders and texture maps to models. Animation control of parameters is available through messiah's expression system. Multithreaded 64 bit rendering, supporting multiple core processors. Subpoly displacement, allowing for high detail displacement mapping of models using data from programs such as ...

  7. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, ... vector displacement maps for sculpting, viewport ...

  8. Why are first-round College Football Playoff games on campus ...

    www.aol.com/why-first-round-college-football...

    A first-of-its-kind College Football Playoff officially kicks off Friday at 8 p.m. ET with No. 9 Indiana taking the three-hour-plus drive north US-31 to Notre Dame Stadium looking to upset No. 3 ...

  9. Shade 3D - Wikipedia

    en.wikipedia.org/wiki/Shade_3D

    Shade 3D is a 3D modeling, rendering, animation, 3D printing computer program developed by e frontier Japan and published by Mirye Software. [1] In October 2013, Shade 3D development team formed a new company called Shade3D Co., Ltd., and continue to develop and market the program. [2]