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  2. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality.

  3. Category:Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Category:Code_refactoring

    Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "Code refactoring" The following 6 pages are in this category, out of 6 total.

  4. Database refactoring - Wikipedia

    en.wikipedia.org/wiki/Database_refactoring

    A database refactoring is a simple change to a database schema that improves its design while retaining both its behavioral and informational semantics. Database refactoring does not change the way data is interpreted or used and does not fix bugs or add new functionality. Every refactoring to a database leaves the system in a working state ...

  5. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.

  6. Evolutionary database design - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_database_design

    The main purpose of database refactoring is to improve the database design so that the database is more in-sync with the changing requirements. The user can modify tables, views, stored procedures and triggers. Dependency between the database and external applications make database refactoring a challenge.

  7. AntiPatterns - Wikipedia

    en.wikipedia.org/wiki/AntiPatterns

    AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis [1] is a book about anti-patterns: specific repeated practices in software architecture, software design and software project management that initially appear to be beneficial, but ultimately result in bad consequences that outweigh hoped-for advantages.

  8. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.

  9. William Opdyke - Wikipedia

    en.wikipedia.org/wiki/William_Opdyke

    William F. "Bill" Opdyke (born c. 1958) is an American computer scientist and enterprise architect at JPMorgan Chase, known for his early work on code refactoring. [ 1 ] [ 2 ] Education

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