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An adjacency list representation for a graph associates each vertex in the graph with the collection of its neighbouring vertices or edges. There are many variations of this basic idea, differing in the details of how they implement the association between vertices and collections, in how they implement the collections, in whether they include both vertices and edges or only vertices as first ...
A decision version of the problem (testing whether some vertex u occurs before some vertex v in this order) is P-complete, [12] meaning that it is "a nightmare for parallel processing". [13]: 189 A depth-first search ordering (not necessarily the lexicographic one), can be computed by a randomized parallel algorithm in the complexity class RNC ...
In the context of efficient representations of graphs, J. H. Muller defined a local structure or adjacency labeling scheme for a graph G in a given family F of graphs to be an assignment of an O(log n)-bit identifier to each vertex of G, together with an algorithm (that may depend on F but is independent of the individual graph G) that takes as input two vertex identifiers and determines ...
In the example on the left, there are two arrays, C and R. Array C stores the adjacency lists of all nodes. Array R stored the index in C, the entry R[i] points to the beginning index of adjacency lists of vertex i in array C. The CSR is extremely fast because it costs only constant time to access vertex adjacency.
The adjacency matrix distributed between multiple processors for parallel Prim's algorithm. In each iteration of the algorithm, every processor updates its part of C by inspecting the row of the newly inserted vertex in its set of columns in the adjacency matrix. The results are then collected and the next vertex to include in the MST is ...
[12] [13] General depth-first search can be implemented using A* by considering that there is a global counter C initialized with a very large value. Every time we process a node we assign C to all of its newly discovered neighbors. After every single assignment, we decrease the counter C by one.
The brute force algorithm finds a 4-clique in this 7-vertex graph (the complement of the 7-vertex path graph) by systematically checking all C(7,4) = 35 4-vertex subgraphs for completeness. In computer science , the clique problem is the computational problem of finding cliques (subsets of vertices, all adjacent to each other, also called ...
1 S ← empty sequence 2 u ← target 3 if prev[u] is defined or u = source: // Proceed if the vertex is reachable 4 while u is defined: // Construct the shortest path with a stack S 5 insert u at the beginning of S // Push the vertex onto the stack 6 u ← prev[u] // Traverse from target to source