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The player must advance a car through a Grand Prix race by answering mathematics questions, with 9 variations of play. [3] Random bonuses may pop up during play. Both two- and single-player gaming against the computer is possible, with the computer's calculation speed slowed artificially compared to its normal speed of calculation in single ...
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The game was invented by Yoshiano Anpuku, a math student at the University of Kyoto, in 1989 and published by Japanese games magazine Nikoli under the name "Shikaku". The puzzle later spread to other publications and has been adapted into video games.
For the Sears release of the Atari VCS under their Tele-Games label, the game was released as Math. [12] [13] Basic Math was re-released in January 1980 under the title Fun With Numbers. Atari halted production on new carts of the game by January 1982. The game remained in circulation as late as 1988, selling a little over 6,000 copies that ...
The first player - called BoxMaker - tries to pick all elements of a single box. The second player - called BoxBreaker - tries to pick at least one element of all boxes. The box game was first presented by Paul ErdÅ‘s and Václav Chvátal. [1] It was solved later by Hamidoune and Las-Vergnas. [2]
Box game may refer to: Black Box, a board game for one or two players that simulates shooting rays into a black box to deduce the locations of "atoms" hidden inside; The Box, a British television game show; Box-making game, a biased positional game where two players alternately pick elements from a family of pairwise-disjoint sets ("boxes")
Math Rescue is a 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Its early pre-release title was "Number Rescue". [ 1 ] Released in October 1992 for the MS-DOS platform, it is a loose successor to the earlier game Word Rescue , whose game engine was used to power the new game with ...
The game-play mechanic is based loosely on that of the arcade game Missile Command, but with comets falling on cities, rather than missiles.Like Missile Command, players attempt to protect their cities, but rather than using a trackball-controlled targeting cross-hair, players solve math problems that label each comet, which causes a laser to destroy it.