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  2. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    Bitmap textures can be built as an image larger than the final destination, so as to fill the complete area without repeating the image, avoiding visible seams. Bitmap textures can also be created to be used as repetitive patterns to fill an infinite area.

  3. List of software palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_software_palettes

    This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.

  4. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets

  5. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    There are also free content delivery tools available that make playing mods easier. They help manage downloads, updates, and mod installation in order to allow people who are less technically literate to play. Steam's "Workshop" service, for example, allows a user to easily download and install mods in supported games. [20]

  6. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    On displays designed for the IBM PC, setting a color "bright" added ⅓ of the maximum to all three channels' brightness, so the "bright" colors were whiter shades of their 3-bit counterparts. Each of the other bits increased a channel by ⅔, except that dark yellow had only ⅓ green and was therefore brown instead of ochre.

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics , a shader is a computer program that calculates the appropriate levels of light , darkness , and color during the rendering of a 3D scene —a process known as shading .

  8. Who needs football? This year's SEC in the conversation for ...

    www.aol.com/sports/needs-football-years-sec...

    The SEC’s surplus of football money became an even bigger difference maker as the transfer portal produced unfettered free agency and the loosening of NIL rules turned recruiting battles into ...

  9. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Rendering speed increases since the number of texture pixels being processed per display pixel can be much lower for similar results with the simpler mipmap textures. If using a limited number of texture samples per display pixel (as is the case with bilinear filtering ) then artifacts are reduced since the mipmap images are effectively already ...

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