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  2. ROCm - Wikipedia

    en.wikipedia.org/wiki/ROCm

    ROCm is free, libre and open-source software (except the GPU firmware blobs [4]), and it is distributed under various licenses. ROCm initially stood for Radeon Open Compute platform; however, due to Open Compute being a registered trademark, ROCm is no longer an acronym — it is simply AMD's open-source stack designed for GPU compute.

  3. Ampere (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Ampere_(microarchitecture)

    Ampere is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to both the Volta and Turing architectures. It was officially announced on May 14, 2020 and is named after French mathematician and physicist André-Marie Ampère.

  4. AWS Graviton - Wikipedia

    en.wikipedia.org/wiki/AWS_Graviton

    AWS Graviton is a family of 64-bit ARM-based CPUs designed by the Amazon Web Services (AWS) subsidiary Annapurna Labs.The processor family is distinguished by its lower energy use relative to x86-64, static clock rates, and lack of simultaneous multithreading.

  5. kitty (terminal emulator) - Wikipedia

    en.wikipedia.org/wiki/Kitty_(terminal_emulator)

    kitty is a free and open-source GPU-accelerated [2] [3] terminal emulator for Linux, macOS, [4] and some BSD distributions. [5] focused on performance and features. kitty is written in a mix of C and Python programming languages. It provides GPU support. kitty shares its name with another program — KiTTY — a fork of PuTTY for Microsoft ...

  6. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    The Open Graphics Device v1 has dual DVI-I outputs and a 100-pin IDC connector. In September 2010, the first 25 OGD1 boards were made available for grant application and purchase. [105] The Milkymist system on a chip, targeted at embedded graphics instead of desktop computers, supports a VGA output, a limited vertex shader and a 2D texturing ...

  7. Geometry instancing - Wikipedia

    en.wikipedia.org/wiki/Geometry_instancing

    In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters.

  8. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  9. rCUDA - Wikipedia

    en.wikipedia.org/wiki/RCUDA

    GPU virtualization reduces the number of GPUs needed in a cluster, and in turn, leads to a lower cost configuration – less energy, acquisition, and maintenance. The recommended distributed acceleration architecture is a high performance computing cluster with GPUs attached to only a few of the cluster nodes.