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  2. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    id Tech 1, also known as the Doom engine, is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic , Hexen: Beyond Heretic , Strife: Quest for the Sigil , Hacx: Twitch 'n Kill , Freedoom , and other games produced by licensees.

  3. id Tech 7 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_7

    id Tech 7 is a multiplatform proprietary game engine developed by id Software. As part of the id Tech series of game engines, it is the successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal. [1] [2] [3]

  4. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    Quake family tree, showing engines and a selection of games based on the Quake engine. id Tech is a series of separate game engines designed and developed by id Software.Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines ...

  5. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack , who also created previous game engines, such as those for Doom and Quake , which are widely recognized as significant advances in the field.

  6. id Tech 6 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_6

    id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game Doom. Internally, the development team also used the codename id Tech 666 to refer to the engine. [1] The PC version of the engine is based on Vulkan API and OpenGL API.

  7. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4] It is licensed under the GNU GPLv3.

  8. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    The head programmer of the port, Randy Linden, created a new game engine called the Reality engine for the port. The game makes use of the Super FX powered GSU-2 chip (often referred to as the Super FX 2 chip), and was one of the few SNES games to feature a colored cartridge; the game was a red cartridge in the United States. The game was ...

  9. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...