enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    All types, even value types in their boxed form, implicitly inherit from the System. Object class, the ultimate base class of all objects. This class contains the most common methods shared by all objects. Some of these are virtual and can be overridden. Classes inherit System. Object either directly or indirectly through another base class ...

  3. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# has a unified type system. This unified type system is called Common Type System (CTS). [108]: Part 2, Chapter 4: The Type System A unified type system implies that all types, including primitives such as integers, are subclasses of the System. Object class. For example, every type inherits a ToString method.

  4. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  5. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other instances of the same class. [1]

  6. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    For instance, for the use cases Create User and Delete User, one can have a single class called UserController, instead of two separate use case controllers. Alternatively a facade controller would be used; this applies when the object with responsibility for handling the event represents the overall system or a root object.

  7. Object composition - Wikipedia

    en.wikipedia.org/wiki/Object_composition

    Object composition refers to the logical or conceptual structure of the information, not the implementation or physical data structure used to represent it [citation needed]. For example, a sequence differs from a set because (among other things) the order of the composed items matters for the former but not the latter.

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class.

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    According to Design Patterns: Elements of Reusable Object-Oriented Software: "Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory method lets a class defer instantiation to subclasses." [2] Creating an object often requires complex processes not appropriate to include within a composing object.