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The higher the branching factor, the faster this "explosion" occurs. The branching factor can be cut down by a pruning algorithm. The average branching factor can be quickly calculated as the number of non-root nodes (the size of the tree, minus one; or the number of edges) divided by the number of non-leaf nodes (the number of nodes with ...
There is a port of Giac/Xcas for Casio graphing calculators: fx-CG10, fx-CG20, fx-CG50, fx-9750GIII, fx-9860GIII, called χCAS (KhiCAS). These calculators do not have their own computer algebra system. It is also available for TI Nspire CX, CX-II, and Numworks N0110 [41]
Continuing this process until every factor is prime is called prime factorization; the result is always unique up to the order of the factors by the prime factorization theorem. To factorize a small integer n using mental or pen-and-paper arithmetic, the simplest method is trial division : checking if the number is divisible by prime numbers 2 ...
The tables contain the prime factorization of the natural numbers from 1 to 1000. When n is a prime number, the prime factorization is just n itself, written in bold below. The number 1 is called a unit. It has no prime factors and is neither prime nor composite.
For example, the integers 6, 10, 15 are coprime because 1 is the only positive integer that divides all of them. If every pair in a set of integers is coprime, then the set is said to be pairwise coprime (or pairwise relatively prime, mutually coprime or mutually relatively prime). Pairwise coprimality is a stronger condition than setwise ...
The second column of the table contains only integers in the first quadrant, which means the real part x is positive and the imaginary part y is non-negative. The table might have been further reduced to the integers in the first octant of the complex plane using the symmetry y + ix =i (x − iy).
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Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree.It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.).