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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Download QR code; Print/export ... The release included an optimized terrain engine for ... the corporation changed to a subscription model. [91] Unity has free and ...

  3. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    Heightmaps can be created by hand with a classical paint program or a special terrain editor. These editors visualize the terrain in 3D and allow the user to modify the surface. Normally there are tools to raise, lower, smooth or erode the terrain. Another way to create a terrain is to use a terrain generation algorithm.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Bolt was acquired by Unity Technologies in May 2020, henceforth introducing Visual Scripting in Unity Unreal Engine: C++: 1998 C++, Blueprints Yes 3D Cross-platform: Unreal series, Fortnite, Gears of War, Valorant: Proprietary: UnrealScript was removed in version 4 V-Play Game Engine: C++: QML, JavaScript: Yes 2D iOS, Android, Windows, macOS ...

  5. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The word "static" refers only to the fact that static meshes can't be vertex animated , as they can be moved, scaled, or reskinned in real-time.

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    mail.aol.com

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  7. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Different models can be generated by changing both deterministic parameters and a random seed. In computing , procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power.

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  9. Digital elevation model - Wikipedia

    en.wikipedia.org/wiki/Digital_elevation_model

    A digital elevation model (DEM) or digital surface model (DSM) is a 3D computer graphics representation of elevation data to represent terrain or overlaying objects, commonly of a planet, moon, or asteroid.