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In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]
The hero of Lewis Carroll's poem "Jabberwocky" slays the Jabberwock with a vorpal sword. Although the poem does not define the word "vorpal" (and contains many nonsensical words with no meaning), the term has been adopted in role playing games to describe a sword which possesses a magical ability to decapitate those against whom it is wielded.
Sword of Darkness: The sword that the then-evil Green Ranger, Tommy, used. It allowed Rita to maintain her evil spell on Tommy and gave Tommy extraordinary power. Jason destroyed it, and Tommy was able to break free and join the Power Rangers. Sword of Power: A powerful sword that could give extra power to a Ranger that holds it.
In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.
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Vorpal is a nonsense word from the 1872 poem "Jabberwocky" by Lewis Carroll. Vorpal or vorpal sword may also refer to: VORPAL, a computational plasma framework; Vorpal sword, a phrase from "Jabberwocky" also used in popular culture; Epyx Vorpal, a fastloading system for video games by Epyx Fast Load
Sword and sorcery: Island of Jakandor Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy Planet of Uresia Systemless, Big Eyes, Small Mouth: Guardians of Order: 2003-2012 Written by S. John Ross.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]