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  2. Pascal's theorem - Wikipedia

    en.wikipedia.org/wiki/Pascal's_theorem

    The converse is the Braikenridge–Maclaurin theorem, named for 18th-century British mathematicians William Braikenridge and Colin Maclaurin , which states that if the three intersection points of the three pairs of lines through opposite sides of a hexagon lie on a line, then the six vertices of the hexagon lie on a conic; the conic may be ...

  3. Hexagon - Wikipedia

    en.wikipedia.org/wiki/Hexagon

    A regular skew hexagon seen as edges (black) of a triangular antiprism, symmetry D 3d, [2 +,6], (2*3), order 12. A skew hexagon is a skew polygon with six vertices and edges but not existing on the same plane. The interior of such a hexagon is not generally defined. A skew zig-zag hexagon has vertices alternating between two parallel planes.

  4. Pappus's hexagon theorem - Wikipedia

    en.wikipedia.org/wiki/Pappus's_hexagon_theorem

    That is, the points of intersection of the pairs of opposite sides of the hexagon ADEGBZ are collinear. Lemmas XV and XVII are that, if the point M is determined as the intersection of HK and BG, then the points A, M, and D are collinear. That is, the points of intersection of the pairs of opposite sides of the hexagon BEKHZG are collinear.

  5. Pappus configuration - Wikipedia

    en.wikipedia.org/wiki/Pappus_configuration

    This configuration is named after Pappus of Alexandria. Pappus's hexagon theorem states that every two triples of collinear points ABC and abc (none of which lie on the intersection of the two lines) can be completed to form a Pappus configuration, by adding the six lines Ab, aB, Ac, aC, Bc, and bC, and their three intersection points X = Ab · aB, Y = Ac · aC, and Z = Bc · bC.

  6. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    A winding number of 0 means the point is outside the polygon; other values indicate the point is inside the polygon. An improved algorithm to calculate the winding number was developed by Dan Sunday in 2001. [7] It does not use angles in calculations, nor any trigonometry, and functions exactly the same as the ray casting algorithms described ...

  7. Brianchon's theorem - Wikipedia

    en.wikipedia.org/wiki/Brianchon's_theorem

    Brianchon's theorem can be proved by the idea of radical axis or reciprocation. To prove it take an arbitrary length (MN) and carry it on the tangents starting from the contact points: PL = RJ = QH = MN etc. Draw circles a, b, c tangent to opposite sides of the hexagon at the created points (H,W), (J,V) and (L,Y) respectively.

  8. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Chroma is the relative size of the hexagon passing through a point, and hue is how far around that hexagon's edge the point lies. In each of our models, we calculate both hue and what this article will call chroma , after Joblove and Greenberg (1978), in the same way – that is, the hue of a color has the same numerical values in all of these ...

  9. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    This proves that all points in the intersection are the same distance from the point E in the plane P, in other words all points in the intersection lie on a circle C with center E. [5] This proves that the intersection of P and S is contained in C. Note that OE is the axis of the circle. Now consider a point D of the circle C. Since C lies in ...