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  2. List of information graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_information...

    Vector graphics software can be used for manual graphing or for editing the output of another program. Please see: Category:Vector graphics editors; Comparison of vector graphics editors

  3. Line–plane intersection - Wikipedia

    en.wikipedia.org/wiki/Line–plane_intersection

    The intersection of a ray of light with each plane is used to produce an image of the surface. In vision-based 3D reconstruction , a subfield of computer vision, depth values are commonly measured by so-called triangulation method, which finds the intersection between light plane and ray reflected toward camera.

  4. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Live Geometry is a free CodePlex project that lets you create interactive ruler and compass constructions and experiment with them. It is written in Silverlight 4 and C# 4.0 (Visual Studio 2010). The core engine is a flexible and extensible framework that allows easy addition of new figure types and features.

  5. PGF/TikZ - Wikipedia

    en.wikipedia.org/wiki/PGF/TikZ

    PGF/TikZ is a pair of languages for producing vector graphics (e.g., technical illustrations and drawings) from a geometric/algebraic description, with standard features including the drawing of points, lines, arrows, paths, circles, ellipses and polygons.

  6. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    In mathematics it is a common convention to express the normal as a unit vector, but the above argument holds for a normal vector of any non-zero length. Conversely, it is easily shown that if a , b , c , and d are constants and a , b , and c are not all zero, then the graph of the equation a x + b y + c z + d = 0 , {\displaystyle ax+by+cz+d=0 ...

  7. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The only way that the ray will not intersect the plane is if the ray's direction vector is parallel to the plane. [3] When this happens, the dot product between the ray's direction vector and the plane's normal vector will be zero. Otherwise, the ray does intersect the plane somewhere, but not necessarily within the triangle.

  8. Wind triangle - Wikipedia

    en.wikipedia.org/wiki/Wind_triangle

    The ground vector represents the motion of the aircraft over the ground. It is described by ground track and ground speed. The ground vector is the resultant of algebraically adding the air vector and the wind vector. The wind triangle describes the relationships among the quantities used in air navigation. When two of the three vectors, or ...

  9. GeoGebra - Wikipedia

    en.wikipedia.org/wiki/GeoGebra

    The International GeoGebra Institute (IGI) is the nonprofit arm of the GeoGebra Group. The institute coordinates research, development, translation and deployment efforts of the GeoGebra system across a global network of user groups at universities and non-profit organizations, as well as provide certification to GeoGebra experts and trainers.