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The term "whac-a-mole" (or "whack-a-mole") is often used colloquially to refer to a situation characterized by a series of futile, Sisyphean tasks, where the successful completion of one just yields another popping up elsewhere. In computer programming/debugging it refers to the prospect of fixing a bug causing a new one to appear as a result. [23]
The first whac-a-mole game, Mogura Taiji ("Mole Buster"), was released by TOGO in 1975. [49] In the late 1970s, arcade centers in Japan began to be flooded with "mole buster" games. [50] Mogura Taiji was introduced to North America in 1976, which inspired Bob's Space Racers to produce their own version of the game called "Whac-A-Mole" in 1977. [51]
Having to take a “whack-a-mole” approach to tackling people smuggling is no reason not to try and prevent criminal gangs, a Home Office minister has said. Asked whether the Government’s ...
The first whac-a-mole game, Mogura Taiji ("Mole Buster"), was released by TOGO in 1975. [65] Mogura Taiji became the second highest-grossing EM game of 1976 in Japan, second only to Namco's F-1 that year. [66] In the late 1970s, arcade centers in Japan began to be flooded with "mole buster" games. [67]
The couple spent two days constructing the life-size arcade game, which ended up being a huge hit.
Pages for logged out editors learn more. Contributions; Talk; Whack-a-Mole
While the objective in whack-a-mole is to successfully force all of the moles back into their holes, that’s not the goal when it comes to ruminating thoughts, Kuburic says.
The company later developed other products and concepts, but they failed to gain commercial interest. Fechter also claims to have been instrumental in the early development of Whac-A-Mole, an arcade game from Bandai that became popular in the late 1970s, but his involvement was never officially recognized. [2]