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Pages in category "Video game companies based in California" The following 95 pages are in this category, out of 95 total. This list may not reflect recent changes .
The Vernon Arena, located just south of downtown Los Angeles, California, was a major early 20th-century west coast of the United States boxing venue. For much of its history the Vernon Arena was a "pavilion"—an outdoor boxing ring surrounded by seating for spectators—but the Vernon Coliseum, which stood from 1924 to 1927, was an indoor arena with capacity to host about 8,000 people.
In the 1976 Summer Games in Montreal, and the 1984 games in Los Angeles, Cosell was the main voice for boxing. Sugar Ray Leonard won the gold medal in his light welterweight class at Montreal, beginning his meteoric rise to a world professional title a few years later, and Cosell became close to Leonard, during this period, announcing many of ...
Game 6 of the NBA Finals between the Los Angeles Lakers and the Boston Celtics. June 7 Indianapolis 500. June 28 World Heavyweight Championship fight between Joe Frazier and Jerry Quarry, won by Frazier in the seventh round, plus Olympic champion George Foreman's first professional fight against Don Waldheim: July 26
Boxing is a multiplayer sports video game written by Tom Loughry and published by Mattel Electronics for its Intellivision video game system in 1981. [2] The game simulates a 15-round boxing match with the goal of knocking out the opponent. At the time of the game's release, a real-life professional boxing match may have lasted up to 15 rounds.
It was published by Activision in 1980 and is one of the first video games developed by Activision. The game is based on Boxer, an unreleased 1978 arcade game from Whitehead's previous employer, Atari, Inc. [2] Boxer was written by Mike Albaugh who also wrote Drag Race for Atari, a game cloned by Activision as Dragster. [3]
Coleco's Head-to-Head Boxing handheld video game, released in 1981, played the most identifiable eight-note part of the tune when turned on and the first three notes of that at the start of each round. The music is also used in the Punch-Out!! series of video games published by Nintendo, and the 1993 Argentine film Gatica, el mono.
The U.S. video game industry continues to function as a vital source of employment. Currently, video game companies directly and indirectly employ more than 120,000 people in 34 states. The average compensation for direct employees is $90,000, resulting in total national compensation of $2.9 billion. [195]