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Dragon Quest is a series of role-playing video games created by Yuji Horii, which are published by Square Enix (formerly Enix).The first game of the series was released in Japan in 1986 on the Nintendo Entertainment System, and Dragon Quest games have subsequently been localized for markets in North America, Europe and Australia, on over a dozen video game consoles.
Dragon Quest, [a] previously published as Dragon Warrior in North America until 2005, [b] is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koichi Sugiyama (Sugiyama Kobo) and published by Square Enix (formerly Enix).
Chunsoft was founded by Koichi Nakamura, a video game designer and programmer who had worked with Enix, including the popular Dragon Quest franchise until Dragon Quest V. The "Chun" in the company name is from the first kanji Naka of the company founder's name; Naka is read as "Chun" in Japanese Mahjong.
Yuji Horii (堀井 雄二, Horii Yūji, born January 6, 1954) is a Japanese author, video game designer, writer and director best known as the creator of the Dragon Quest franchise, [1] supervising and writing the scenario for Chrono Trigger, and The Portopia Serial Murder Case, released in 1983 as one of the first visual novel adventure games.
DragonQuest is a fantasy role-playing game originally published by Simulations Publications (SPI) in 1980. Where first generation fantasy role-playing games such as Dungeons & Dragons (D&D) restricted players to particular character classes, DragonQuest was one of the first games to utilize a system that emphasized skills, allowing more individual customization and a wider range of options.
Following the success of Dragon Quest III, the creator of Dragon Quest IV, Yuji Horii, wanted to make a distinct game from III rather than retread it too directly since he expected many people would begin the series with IV. In III, players obtain a full party at the beginning of the game. Horii varied the formula by splitting the game into ...
Yoshida decided to work on video games in elementary school. His career choice was influenced by two Nintendo Entertainment System games: Mario Bros. shocked him with the idea that people could control what was shown on television and the possibilities of multiplayer design; Dragon Quest III made him want to become a writer due to how engrossed he became by its story, more so than those of ...
Torneko's Great Adventure was developed by Chunsoft, the developers for the first five Dragon Quest games. [9] It was the first game in the Mystery Dungeon series of roguelike games, of which over thirty have been produced, including five Dragon Quest spin-offs. Letting players explore a familiar setting was part of lowering the difficulty and ...