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  2. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance. In delegation, an object handles a request by delegating to a second object (the delegate). The delegate is a helper object, but with the original context.

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  4. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    To favor composition over inheritance is a design principle that gives the design higher flexibility. It is more natural to build business-domain classes out of various components than trying to find commonality between them and creating a family tree.

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Design Patterns: Elements of Reusable Object-Oriented Software is an influential book published in 1994 by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, often referred to humorously as the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming ...

  6. Presentation–abstraction–control - Wikipedia

    en.wikipedia.org/wiki/Presentation–abstraction...

    The structure of an application with PAC. Presentation–abstraction–control (PAC) is a software architectural pattern.It is an interaction-oriented software architecture, and is somewhat similar to model–view–controller (MVC) in that it separates an interactive system into three types of components responsible for specific aspects of the application's functionality.

  7. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.

  8. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  9. Circle–ellipse problem - Wikipedia

    en.wikipedia.org/wiki/Circle–ellipse_problem

    Thus, code written in an object-oriented language that models shapes will frequently choose to make class Circle a subclass of class Ellipse, i.e. inheriting from it. A subclass must provide support for all behaviour supported by the super-class; subclasses must implement any mutator methods defined in a base class.