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  2. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  3. Pinwheel tiling - Wikipedia

    en.wikipedia.org/wiki/Pinwheel_tiling

    In this tiling, isometric copies of appear in infinitely many orientations because the small angle of , ⁡, is not a rational multiple of . Radin found a collection of five prototiles, each of which is a marking of T {\displaystyle T} , so that the matching rules on these tiles and their reflections enforce the pinwheel tiling. [ 1 ]

  4. Langley's Adventitious Angles - Wikipedia

    en.wikipedia.org/wiki/Langley's_Adventitious_Angles

    A direct proof using classical geometry was developed by James Mercer in 1923. [2] This solution involves drawing one additional line, and then making repeated use of the fact that the internal angles of a triangle add up to 180° to prove that several triangles drawn within the large triangle are all isosceles.

  5. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  6. Mathematical problem - Wikipedia

    en.wikipedia.org/wiki/Mathematical_problem

    Known as word problems, they are used in mathematics education to teach students to connect real-world situations to the abstract language of mathematics. In general, to use mathematics for solving a real-world problem, the first step is to construct a mathematical model of the problem. This involves abstraction from the details of the problem ...

  7. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    Angle trisection is the construction, using only a straightedge and a compass, of an angle that is one-third of a given arbitrary angle. This is impossible in the general case. For example, the angle 2 π /5 radians (72° = 360°/5) can be trisected, but the angle of π /3 radians (60 ° ) cannot be trisected. [ 8 ]

  8. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]

  9. Talk:Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Factory_method_pattern

    In Factory design pattern Factory should not extend an abstact Factory, whereas in current diagram ConcreteCreator extends Creator. This makes ConcreteCreator/Creator an Abstract Factory design pattern. Wrong. An Abstract Factory describes the interface for creation a set of family objects. Sub-classes override these methods to concrete related ...

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