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  2. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Hallway testing, also known as guerrilla usability, is a quick and cheap method of usability testing in which people — such as those passing by in the hallway—are asked to try using the product or service. This can help designers identify "brick walls", problems so serious that users simply cannot advance, in the early stages of a new design.

  3. GOMS - Wikipedia

    en.wikipedia.org/wiki/GOMS

    GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book The Psychology of Human Computer Interaction.

  4. Web usability - Wikipedia

    en.wikipedia.org/wiki/Web_usability

    Usability.gov—usability basics with focus on web usability; Evaluating Websites for Accessibility—accessibility is a crucial subset of usability for people with disabilities. This W3C/WAI suite includes a section on involving users in testing for accessibility. Usability News from the Software Usability Research Laboratory at Wichita State ...

  5. Lucidchart - Wikipedia

    en.wikipedia.org/wiki/Lucidchart

    Lucidchart is a web-based diagramming application [2] that allows users to visually collaborate on drawing, revising and sharing charts and diagrams, and improve processes, systems, and organizational structures. [3] [4] [5] It is produced by Lucid Software Inc., based in Utah, United States [3] [6] and co-founded by Ben Dilts and Karl Sun. [7]

  6. Comparison of usability evaluation methods - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_usability...

    Usability testing methods aim to evaluate the ease of use of a software product by its users. As existing methods are subjective and open to interpretation, scholars have been studying the efficacy of each method [1] [2] [3] and their adequacy to different subjects, comparing which one may be the most appropriate in fields like e-learning, [4] e-commerce, [5] or mobile applications.

  7. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.

  8. Website wireframe - Wikipedia

    en.wikipedia.org/wiki/Website_wireframe

    The website wireframe connects the underlying conceptual structure, or information architecture, to the surface, or visual design of the website. [3]: 131 Wireframes help establish functionality and the relationships between different screen templates of a website. An iterative process, creating wireframes is an effective way to make rapid ...

  9. Pluralistic walkthrough - Wikipedia

    en.wikipedia.org/wiki/Pluralistic_walkthrough

    The pluralistic walkthrough (also called a participatory design review, user-centered walkthrough, storyboarding, table-topping, or group walkthrough) is a usability inspection method used to identify usability issues in a piece of software or website in an effort to create a maximally usable human-computer interface.

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