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  2. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [23] [24] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [25] 60 fps typically. Up to 480 fps. [26] Flicker: Perceptible on lower refresh rates (60 fps and below) [27]

  3. Comparison of display technology - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_display...

    OLED: Any, but most commonly flat rectangular with or without rounded edges, notch(es) and holes, circular, or curved (flexible) [17] 88 [18] 223.52 Computer monitor, TV, Mobile phone: Yes 'LED' LCD: Flat rectangular, circular, semi circle 98 249 TV, computer monitor: Yes 'QLED' LCD: Curved or flat 98 249 TV, computer monitor: Yes Telescopic ...

  4. These OLED TVs Offer A Sharp, Impressive Picture

    www.aol.com/want-sharpest-most-impressive...

    The best OLED TVs from Samsung, LG, and Sony offer superior contrast and colors for a better viewing experience. ... The new model also gets a big gaming-focused update, with a 144Hz refresh rate ...

  5. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate.

  6. OLED - Wikipedia

    en.wikipedia.org/wiki/OLED

    On 6 January 2016, Dell announced the Ultrasharp UP3017Q OLED monitor at the Consumer Electronics Show in Las Vegas. [244] The monitor was announced to feature a 30-inch (76 cm) 4K UHD OLED panel with a 120 Hz refresh rate, 0.1 millisecond response time, and a contrast ratio of 400,000:1. The monitor was set to sell at a price of $4,999 and ...

  7. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

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