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If you’re using click detectors: local TeleportService = game:GetService("TeleportService") local PlaceID = 0000 -- Your game/Place Id here local ClickDetector = script.Parent.ClickDetector local function onMouseClick(player) TeleportService:Teleport(PlaceID, player) end ClickDetector.MouseClick:connect(onMouseClick)
and I would like to know how the button can know who clicked it, and how to teleport them. This is the script so far. local clickDetector = workspace.Button.ClickDetector. function onMouseClick () game.Workspace.Player.HumanoidRootPart.CFrame = CFrame.new (Vector3.new (0, 50, 0)) --insert script in here. end.
Hey, I’m trying to code a click teleport script, what I have currently teleports everyone in the server. I’m unsure how to modify it to only teleport the player who clicked it… This is my current script: function onClicked() local p = game.Players:GetChildren() for i = 1, #p do p[i].Character:MoveTo(Vector3.new(0.041, 1925.918, 9736.038)) end end script.Parent.ClickDetector.MouseClick ...
With the script in hand, you’ll now need to define your variables. In this, we will need to define the ClickDetector and the part to teleport. Let’s say it looks something like this. local CD = script.Parent.ClickDetector -- script is just the script local Part_To_Teleport = game.Workspace.PART_HERE -- the teleport part.
ayoub50 (Ayoub) August 18, 2022, 6:36pm #2. make sure the game is published and you have Third Party Teleports Enabled. you could also use TeleportAsync. game:GetService("TeleportService"):TeleportAsync(GameId,{Player}) I added a server script into a part that was containing a ClickDetector when I click the part it won’t teleport me to the game.
local TELEPORT_PART = game.Workspace.TeleportPart. door.Touched:Connect(function(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) then. hit.Parent.HumanoidRootPart.CFrame = CFrame.new(TELEPORT_PART.Position) end. end) This should do what you need it to do if you fill in your own information. 3 Likes.
This means that for every player that has this LocalScript, it will refer to their own Player Instance and not the Player Instance of anyone else. local placeToTeleportTo = CFrame.new(0, 100, 0) -- This is the physical position in the Workspace that the player's Character will be teleported to.
script.Parent.ClickDetector.MouseClick:Connect(function(Player) local Character = Player.Character local Root = Character:FindFirstChild("HumanoidRootPart") local Part = game.Workspace.Teleports.Position1 if Root ~= nil then Root.CFrame = CFrame.new(Part.Position) end end)
Help and Feedback Scripting Support. n4dar (jerbawesomelife_yt) February 20, 2022, 5:02pm #1. Hello, I am trying to make a script where you click a button and it will teleport you to a specific area. This is the script: local UIS = game:GetService (“UserInputService”) local gui = script.Parent. local Back = gui.TeleportGUI.Exit.
Your goal is to teleport from blue to red. 1)Player touched blue. In code: 2)Check to see whether the player touched the blue pad. 3)If true, then set Player.Position (the location of the blue pad) to Player.Position (the location of the red pad) 4)Test run the code, got errors, fix and debug them. 5)Congrats!