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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...

  3. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    The flicker fusion threshold, also known as critical flicker frequency or flicker fusion rate, is the frequency at which a flickering light appears steady to the average human observer. It is a concept studied in vision science, more specifically in the psychophysics of visual perception. A traditional term for "flicker fusion" is "persistence ...

  4. Human eye - Wikipedia

    en.wikipedia.org/wiki/Human_eye

    The human eye is a sensory organ in the visual system that reacts to visible light allowing eyesight. Other functions include maintaining the circadian rhythm, and keeping balance. Arizona Eye Model. "A" is accommodation in diopters. The eye can be considered as a living optical device. It is approximately spherical in shape, with its outer ...

  5. High-motion - Wikipedia

    en.wikipedia.org/wiki/High-motion

    High-motion. High-motion is the characteristic of video or film footage displayed possessing a sufficiently high frame rate (or field rate) that moving images do not blur or strobe even when tracked closely by the eye. [1][2][3] The most common forms of high motion are NTSC and PAL video (i.e., "normal television") at their native display rates ...

  6. Visual acuity - Wikipedia

    en.wikipedia.org/wiki/Visual_acuity

    A reference value above which visual acuity is considered normal is called 6/6 vision, the USC equivalent of which is 20/20 vision: At 6 metres or 20 feet, a human eye with that performance is able to separate contours that are approximately 1.75 mm apart. [9] Vision of 6/12 corresponds to lower performance, while vision of 6/3 to better ...

  7. Flicker (screen) - Wikipedia

    en.wikipedia.org/wiki/Flicker_(screen)

    The human eye is most sensitive to flicker at the edges of the human field of view (peripheral vision) and least sensitive at the center of gaze (the area being focused on). As a result, the greater the portion of our field of view that is occupied by a display, the greater is the need for high refresh rates.

  8. Visual field - Wikipedia

    en.wikipedia.org/wiki/Visual_field

    The normal (monocular) human visual field extends to approximately 60 degrees nasally (toward the nose, or inward) from the vertical meridian in each eye, to 107 degrees temporally (away from the nose, or outwards) from the vertical meridian, and approximately 70 degrees above and 80 below the horizontal meridian. [7][1][8][9] The binocular ...

  9. Adaptation (eye) - Wikipedia

    en.wikipedia.org/wiki/Adaptation_(eye)

    Adaptation (eye) In visual physiology, adaptation is the ability of the retina of the eye to adjust to various levels of light. Natural night vision, or scotopic vision, is the ability to see under low-light conditions. In humans, rod cells are exclusively responsible for night vision as cone cells are only able to function at higher ...