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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    Monty Hall problem. In search of a new car, the player chooses a door, say 1. The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let ...

  3. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the player selects one at random. The cards are then dealt out face up in ...

  4. Card manipulation - Wikipedia

    en.wikipedia.org/wiki/Card_manipulation

    Card trick. Upper left: "Pick a card, any card". Upper right: Back-palming a card. Bottom left: A "spring" flourish. Bottom right: Mixing the cards allows for card trick preparation. Card manipulation, commonly known as card magic, is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards.

  5. Spades (card game) - Wikipedia

    en.wikipedia.org/wiki/Spades_(card_game)

    Playing time. 90 min. [citation needed] Chance. Moderate. Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began.

  6. Trick-taking game - Wikipedia

    en.wikipedia.org/wiki/Trick-taking_game

    Trick-taking game. A trick of four cards. North led the 10♠. Usually all players must follow suit and play a spade unless they have none. East does so with the K♠. South does not have a spade, so plays the J♦, and West the 7♥. In a notrump game, east wins the trick, having played the highest card of the suit led, unless the game is an ...

  7. Forcing (magic) - Wikipedia

    en.wikipedia.org/wiki/Forcing_(magic)

    Forcing (magic) - Wikipedia. In stage magic, a force is a method of controlling a choice made by a spectator during a trick. [1] Some forces are performed physically using sleight of hand, such as a trick where a spectator appears to select a random card from a deck but is instead handed a known card by the magician.

  8. Missing square puzzle - Wikipedia

    en.wikipedia.org/wiki/Missing_square_puzzle

    The missing square puzzle is an optical illusion used in mathematics classes to help students reason about geometrical figures; or rather to teach them not to reason using figures, but to use only textual descriptions and the axioms of geometry. It depicts two arrangements made of similar shapes in slightly different configurations.

  9. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    In a typical 6/49 game, each player chooses six distinct numbers from a range of 1–49. If the six numbers on a ticket match the numbers drawn by the lottery, the ticket holder is a jackpot winner— regardless of the order of the numbers. The probability of this happening is 1 in 13,983,816. The chance of winning can be demonstrated as ...