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When being inserted to a dictionary, the value object receives a retain message to increase its reference count. The value object will receive the release message when it will be deleted from the dictionary (either explicitly or by adding to the dictionary a different object with the same key).
This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures. Object construction and destruction
Arbitrary-length key/value pairs with end-marker Structured Data eXchange Formats (SDXF) Big-endian signed 24-bit or 32-bit integer Big-endian IEEE double Either UTF-8 or ISO 8859-1 encoded List of elements with identical ID and size, preceded by array header with int16 length Chunks can contain other chunks to arbitrary depth. Thrift
JSON (JavaScript Object Notation, pronounced / ˈ dʒ eɪ s ən / or / ˈ dʒ eɪ ˌ s ɒ n /) is an open standard file format and data interchange format that uses human-readable text to store and transmit data objects consisting of name–value pairs and arrays (or other serializable values).
In Python, == compares by value. Python's is operator may be used to compare object identities (comparison by reference), and comparisons may be chained—for example, a <= b <= c. Python uses and, or, and not as Boolean operators. Python has a type of expression named a list comprehension, and a more general expression named a generator ...
Object: The Object data type is defined by the Object class. The Object class serves as the base class for all class definitions in ActionScript. Objects in their basic form can be used as associative arrays that contain key-value pairs, where keys are Strings and values may be any type. RegExp: A regular expression object for strings.
legend: object start/end object keys object values ecma_array The AMF message starts with a 0x03 which denotes an RTMP packet with Header Type of 0 , so 12 bytes are expected to follow. It is of Message Type 0x14, which denotes a command in the form of a string of value "_result" and two serialized objects as arguments.
var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...