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  2. Global relief model - Wikipedia

    en.wikipedia.org/wiki/Global_Relief_Model

    The relief is represented by a set of heights (elevations or depths) that refer to some height reference surface, often the mean sea level or the geoid. Global relief models are used for a variety of applications including geovisualization, geologic, geomorphologic and geophysical analyses, gravity field modelling as well as geo-statistics.

  3. Raised-relief map - Wikipedia

    en.wikipedia.org/wiki/Raised-relief_map

    With the rapid development of this technology its use is becoming increasingly economic. In order to create a raised-relief map using a 3D printer, Digital Elevation Models (DEM) are rendered into a 3D computer model, which can then be sent to a 3D printer. Most consumer-level 3D printers extrude plastic layer by layer to create a 3D object.

  4. Participatory 3D modelling - Wikipedia

    en.wikipedia.org/wiki/Participatory_3D_modelling

    Participatory 3D modelling (P3DM) is a community-based mapping method which integrates local spatial knowledge with data on elevation of the land and depth of the sea to produce stand-alone, scaled and geo-referenced relief models. Essentially based on local spatial knowledge, land use and cover, and other features are depicted by informants on ...

  5. Terrain cartography - Wikipedia

    en.wikipedia.org/wiki/Terrain_cartography

    Shaded relief was traditionally drawn with charcoal, airbrush and other artist's media. The Swiss cartographer Eduard Imhof is widely regarded as a master of manual hill-shading technique and theory. Shaded relief is today almost exclusively computer-generated from digital elevation models (DEM).

  6. Topography - Wikipedia

    en.wikipedia.org/wiki/Topography

    Relief map: Sierra Nevada Mountains, Spain 3D rendering of a DEM used for the topography of Mars. The digital elevation model (DEM) is a raster-based digital dataset of the topography (hypsometry and/or bathymetry) of all or part of the Earth (or a telluric planet).

  7. Relief mapping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Relief_mapping_(computer...

    In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 [1] used to render the surface details of three-dimensional objects accurately and efficiently. [2] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. [3] It is a form of short-distance ray tracing done in a pixel shader.

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