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Sonic Riders [a] is a racing video game developed by Sonic Team and Now Production and published by Sega for the GameCube, PlayStation 2, and Xbox.In the game, the player controls characters from the Sonic the Hedgehog series on hoverboards and competes against opponents—either controlled by computers or other players—in races and battles.
Sonic Riders: Zero Gravity [a] is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth pure racing game in the Sonic the Hedgehog series, and the second entry in the Sonic Riders trilogy, a spin-off of the main series.
Sonic R (ソニックR, Sonikku Āru) is a 1997 racing game developed by Traveller's Tales and Sonic Team and published by Sega for the Sega Saturn.It is the third racing game in the Sonic the Hedgehog series, and the first to feature 3D computer graphics.
Sonic Free Riders is the seventh racing game in the Sonic the Hedgehog series, and the third entry in the Sonic Riders trilogy. It is a direct sequel to Sonic Riders: Zero Gravity . The game's story centers on the series' main antagonist Doctor Eggman , disguising himself as "King Doc of Toreggmania", announcing a second World Grand Prix ...
An add-on by the name of Sonic Origins Plus was released in 2023, which added all twelve Game Gear Sonic games: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic Chaos, Sonic Triple Trouble, Sonic Drift, Sonic Drift 2, Sonic Spinball, Sonic Blast, Sonic Labyrinth, Tails' Skypatrol, Tails Adventure, and Dr. Robotnik's Mean Bean Machine.
Sonic the Hedgehog, [a] trademarked Sonic The Hedgehog, [1] is a blue anthropomorphic hedgehog and the main protagonist of the series. Developed as a replacement for their existing Alex Kidd mascot, as well as Sega's response to Mario, his first appearance was in the arcade game Rad Mobile as a cameo, before making his official debut in Sonic the Hedgehog (1991).
3. Live within your means. Boomers grew up during some prosperous times, and many enjoyed strong salaries and career stability — but overspending can catch up with anyone.
With Sega's diversification of its studios, R&D #8 became Sonic Team in 2000, with Naka as CEO and Sonic Team USA as its subsidiary. Sega's financial troubles led to several major structural changes in the early 2000s, the United Game Artists studio was absorbed by Sonic Team in 2003, and Sonic Team USA became Sega Studios USA in 2004.