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  2. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    CRT tasks can be highly variable. They can involve stimuli of any sensory modality, most typically of visual or auditory nature, and require responses that are typically indicated by pressing a key or button. For example, the subject might be asked to press one button if a red light appears and a different button if a yellow light appears.

  3. Double-click - Wikipedia

    en.wikipedia.org/wiki/Double-click

    A double-click is the act of pressing a computer mouse button twice quickly without moving the mouse. Double-clicking allows two different actions to be associated with the same mouse button. It was developed by Tim Mott of Xerox Palo Alto Research Center.

  4. Brain stimulation reward - Wikipedia

    en.wikipedia.org/wiki/Brain_stimulation_reward

    In experiments involving rats, subjects are trained to press a lever for stimulation, and the rate of lever-pressing is typically the dependent variable. [1] In ICSS studies using mice, a response wheel is usually used instead of a lever, as mice do not consistently perform lever-pressing behaviors. [ 5 ]

  5. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  6. Simon (game) - Wikipedia

    en.wikipedia.org/wiki/Simon_(game)

    A round in the game consists of the device lighting up one or more buttons in a random order, after which the player must reproduce that order by pressing the buttons. As the game progresses, the number of buttons to be pressed increases. (This is only one of the games on the device; there are actually other games on the original.)

  7. Neuroscience of free will - Wikipedia

    en.wikipedia.org/wiki/Neuroscience_of_free_will

    The participants' task of responding as quickly as possible to the initial signal (i.e. pressing the "go" button) remained. Upon seeing the initial go-signal, the participant would immediately intend to press the "go" button. The participant was instructed to cancel their immediate intention to press the "go" button if they saw a stop signal.

  8. Key rollover - Wikipedia

    en.wikipedia.org/wiki/Key_rollover

    The original Star Control game included a utility to test for key jamming and help the player to determine the best key mapping for their keyboard, since during gameplay it was common for each of the two players to be pressing three or four keys at the same time. Many computer games and console emulators use the control, alt, and shift keys by ...

  9. TeST TST-14 Bonus - Wikipedia

    en.wikipedia.org/wiki/TeST_TST-14_Bonus

    In this case, you need to limit your speed to around 90 – 100 km/h and press the yellow button. In about 20 seconds the extraction will be complete and the propeller will tend to rotate spontaneously due to the speed. You need to lift the magnets and turn the key: starting will be immediate.