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Sonic Boom: Rise of Lyric [b] is a 2014 action-adventure platform video game developed by Big Red Button and published by Sega for the Wii U. [4] Along with Sonic Boom: Shattered Crystal and Sonic Boom: Fire & Ice for the Nintendo 3DS, it is a spin-off of Sega's Sonic the Hedgehog series and part of the Sonic Boom franchise, which consists of an animated television series, which the games ...
Sonic Boom: Rise of Lyric: Wii U November 11, 2014 Yes Yes Yes Supervision Stephen Frost, Lisa Kapitas Bob Rafei Sonic Boom: Shattered Crystal: Nintendo 3DS Yes Yes Yes Jenny Huang Bill Spence Sonic Runners: Mobile February 25, 2015: Yes Yes Yes Co-developer with Hardlight Takashi Iizuka Takao Hirabayashi Discontinued on July 27, 2016. [9] [10 ...
Sonic Boom: Shattered Crystal [a] is a 2014 action-adventure game developed by Sanzaru Games and published by Sega for the Nintendo 3DS.Along with its Wii U sibling Sonic Boom: Rise of Lyric, Shattered Crystal is a spin-off of Sega's Sonic the Hedgehog franchise and is a part of the Sonic Boom sub-franchise, which consists also of an animated television series, whose games serve as its prequels.
Sonic Boom: Fire & Ice [a] is an action-adventure platform game developed by Sanzaru Games and published by Sega for the Nintendo 3DS. It is part of the Sonic Boom spin-off franchise of the Sonic the Hedgehog series , along with the games Rise of Lyric and Shattered Crystal and a television series .
Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. ... Sonic Boom: Rise of Lyric; State of Decay (video game) W ...
Bill Clinton is one proud grandpa!. On Monday, Nov. 25, the former President of the United States, 78, appeared on an episode of Live with Kelly and Mark and spoke about how he and the former ...
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Sonic Runners was designed to be easy to pick up and to resemble the Sega Genesis Sonic games, with a focus on action and jumping. [ 8 ] [ 11 ] It was also designed to have replay value —with its story mode, missions, alternate paths, and power-ups—which Sonic Team felt was something most endless running games lacked.