enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. HTML audio - Wikipedia

    en.wikipedia.org/wiki/HTML_audio

    The adoption of HTML audio, as with HTML video, has become polarized between proponents of free and patent-encumbered formats. In 2007, the recommendation to use Vorbis was retracted from the HTML5 specification by the W3C together with that to use Ogg Theora, citing the lack of a format accepted by all the major browser vendors.

  3. Advanced Audio Coding - Wikipedia

    en.wikipedia.org/wiki/Advanced_Audio_Coding

    Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression.It was designed to be the successor of the MP3 format and generally achieves higher sound quality than MP3 at the same bit rate.

  4. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    Bluetooth audio Yes No No Yes No LHDC: Savitech 2017 5.0.6 (2022-08-03) Non-free Mobile phones, Bluetooth headphones, Home receivers Android 10: Bluetooth audio Yes No Yes Yes No L2HC Huawei: 2020 3.0 (2023-09-19) Non-free Huawei products, EMUI, HarmonyOS: Android 10, OpenHarmony, Oniro OS Bluetooth audio NearLink audio Yes Yes Yes Yes Yes Lyra ...

  5. Broadcast-safe - Wikipedia

    en.wikipedia.org/wiki/Broadcast-safe

    Broadcast audio must have a good signal-to-noise ratio, where speech or music is a bare minimum of 16db above the noise of the recording or transmission system. For audio that has a much poorer signal-to-noise ratio (like cockpit voice recorders ), sonic enhancement is recommended.

  6. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    ReplayGain is a proposed technical standard published by David Robinson in 2001 to measure and normalize the perceived loudness of audio in computer audio formats such as MP3 and Ogg Vorbis. It allows media players to normalize loudness for individual tracks or albums.

  7. Loudness compensation - Wikipedia

    en.wikipedia.org/wiki/Loudness_compensation

    Loudness compensation, or simply loudness, is a setting found on some hi-fi equipment that increases the level of the high and low frequencies. [1] This is intended to be used while listening at low-volume levels, to compensate for the fact that as the loudness of audio decreases, the ear's lower sensitivity to extreme high and low frequencies ...

  8. Audio-to-video synchronization - Wikipedia

    en.wikipedia.org/wiki/Audio-to-video_synchronization

    If the sound source is 340 meters from the microphone, then the sound arrives approximately 1 second later than the light. The AV-sync delay increases with distance. During mixing of video clips normally either the audio or video needs to be delayed so they are synchronized. The AV-sync delay is static but can vary with the individual clip.

  9. Help:Creation and usage of media files - Wikipedia

    en.wikipedia.org/wiki/Help:Creation_and_usage_of...

    Sweep is another free audio editor which can be used in Linux environments. For encoding to Ogg Vorbis, it is recommended that you use Hydrogenaudio-recommended encoders for best results. oggenc (cross-platform) is the command-line encoder, while OggDropXPd (Windows-only) is an easy-to-use GUI for encoding to Ogg Vorbis.