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  2. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Strategic Simulations under license from TSR released the Dungeon Master's Assistant, a computer program that generated dungeons based on these published tables. Tunnels & Trolls, published by Flying Buffalo, [5] was designed primarily around solitary play and used similar procedural generation for its dungeons. Other tabletop RPGs borrowed ...

  3. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Most of the meshes and textures are procedurally generated, and the music is procedurally generated during runtime. [ 5][unreliable source] 7 Days to Die. 2013. The Fun Pimps. Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative.

  4. D&D Beyond - Wikipedia

    en.wikipedia.org/wiki/D&D_Beyond

    D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...

  5. Ravenloft (module) - Wikipedia

    en.wikipedia.org/wiki/Ravenloft_(module)

    Ravenloft is an adventure module for the Dungeons & Dragons ( D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with ...

  6. Stronghold (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(1993_video_game)

    Or a player can focus entirely on city development and win the game in that way instead. Maps are constructed from triangular wireframe colored tiles. The color of each tile designate the terrain type – water, plains, mountains and hills. The game includes a random map generator.

  7. Eberron - Wikipedia

    en.wikipedia.org/wiki/Eberron

    Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...

  8. Heroes of Might and Magic - Wikipedia

    en.wikipedia.org/wiki/Heroes_of_Might_and_Magic

    Maps may also start with neutral towns, which do not send out heroes but may still be captured by any player. It is therefore possible, and common, to have more towns than players on a map. When captured, a town retains its alignment type, allowing the new owner to create a mixed army, although Heroes VI introduces the ability to change a town ...

  9. Random encounter - Wikipedia

    en.wikipedia.org/wiki/Random_encounter

    Random encounter. A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges ...