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The Data Manager module allows the user to import data from Microsoft Access, Microsoft Excel or text files and perform various preprocessing and data analysis operations. . From the Data Manager, the user can load the data directly into a NeuroSolutions breadboard or use the data to create a new neural netw
Basic Combinatorial algorithm makes the following steps: Divides data sample at least into two samples A and B. Generates subsamples from A according to partial models with steadily increasing complexity. Estimates coefficients of partial models at each layer of models complexity. Calculates value of external criterion for models on sample B.
The data base could then be used to test changes to the knowledge. Knowledge acquisition tools, similar to those provided by Teiresias were developed to find and help modify the conflicting rules. The tools would display the rules fired by each case and suggestions to "edit" the knowledge to remove the conflicts.
A data product is a computer application that takes data inputs and generates outputs, feeding them back into the environment. [41] It may be based on a model or algorithm. For instance, an application that analyzes data about customer purchase history, and uses the results to recommend other purchases the customer might enjoy. [42] [13]
Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation (commonly referred to as coding [1] [2]) of algorithms in a target programming language.
It is a declarative and visual programming language based on influence diagrams. FlexPro is a program for data analysis and presentation of measurement data. It provides a rich Excel-like user interface and its built-in vector programming language FPScript has a syntax similar to MATLAB. FreeMat, an open-source MATLAB-like environment with a ...
Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]
Knuth showed that Algorithm X can be implemented efficiently on a computer using dancing links in a process Knuth calls "DLX". DLX uses the matrix representation of the exact cover problem, implemented as doubly linked lists of the 1s of the matrix: each 1 element has a link to the next 1 above, below, to the left, and to the right of itself.