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WUXGA [103] [84] [75] stands for Widescreen Ultra Extended Graphics Array and is a display resolution of 1920 × 1200 pixels (2,304,000 pixels) with a 16:10 screen aspect ratio. It is a wide version of UXGA. By some producers it is called FHD+ because it is the next bigger resolution in vertical direction after FHD (1920 × 1080). [10]
16:10 24 bpp UW4K Ultra-Wide 4K Commonly used on Ultra HD Blu-ray discs. [citation needed] 3840×1600 (6,144k) 3840 1600 6,144,000 12:5 24 bpp QWXGA+ [3] Quad Wide Extended Graphics Array Plus Used on MacBook Pro with Retina display (15.4"). Double the resolution of the previous 1440×900 standard in each dimension. 2880×1800 (5,184k) 2880
In 2018 Q4, Dell released the U4919DW, a 5K 32:9 monitor with a resolution of 5120x1440, and Phillips announced the 499P9H with the same resolution. 32:9 Ultrawide monitors are often sold as an alternative to dual 16:9 monitor setups and for more inmersive experiences while playing videogames, and many are capable of displaying 2 16:9 inputs at ...
The LG New Chocolate (BL40) was the first mobile device with a 21:9 aspect ratio, using a 4-inch TFT display. On February 25, 2019, Sony launched their latest flagship device, the Xperia 1, with the world's first 21:9 ultra-wide 4K HDR-enabled OLED (6.5") display in a smartphone.
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This is the proper mode to display anamorphic video. If used for standard aspect ratio video, everything on the screen will appear wider than normal. Contrast this with anamorphic video displayed without processing on a 4:3 display, in which people on the screen will appear taller than normal. This is also known as the 16:9 mode.
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
A 4:3 monitor. Until about 2003, most computer monitors used an aspect ratio of 4:3, and in some cases 5:4. For cathode ray tubes (CRTs) 4:3 was most common even in resolutions where this meant the pixels would not be square (e.g. 320×200 or 1280×1024 on a 4:3 display).