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  2. Nehrim: At Fate's Edge - Wikipedia

    en.wikipedia.org/wiki/Nehrim:_At_Fate's_Edge

    As a total conversion mod, Nehrim completely departs from Oblivion in several regards and redesigns other aspects of the game. Whereas Oblivion featured a fast travel system and enemies which leveled up along with the player, Nehrim removed the fast travel option in favour of a spell-based teleportation system which uses teleportation runes, and has fixed-level enemies to provide the player ...

  3. Nexus Mods - Wikipedia

    en.wikipedia.org/wiki/Nexus_Mods

    Nexus Mods is a website that hosts computer game mods and other user-created content related to video game modding. It is one of the largest gaming mod sites on the web, [2] with 30 million registered members and 3146 supported games as of October 2024, with a single forum and a wiki for site- and mod-related topics. [3] [4]

  4. Skyblivion - Wikipedia

    en.wikipedia.org/wiki/Skyblivion

    In 2012, Zilav, a modder and member of The Elder Scrolls Renewal Project began a project to port The Elder Scrolls IV: Oblivion's assets into the Creation Engine (which was used to make Oblivion's sequel, The Elder Scrolls V: Skyrim). To do this, work was done on writing a tool to port the assets from Oblivion into the engine. However ...

  5. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  6. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    The PC version of Morrowind had gone gold by April 23, 2002, [26] [27] and was released on May 1 in North America, [28] with the Xbox release set at June 7. [29] On January 3, Bethesda announced that game publisher Ubisoft would take control of Morrowind 's European distribution, in addition to those of eight other Bethesda games.

  7. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    A recurring trend with video game mods is the creation of user-made skins and/or character models replacing the default ones that came with the game, the most popular of which are meme mods such as those of Carl Johnson from Grand Theft Auto: San Andreas and Thomas the Tank Engine, [9] though at least one modder received legal action from ...

  8. List of The Elder Scrolls video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Elder_Scrolls...

    Development of The Elder Scrolls IV: Oblivion began in 2002, and focused on artificial intelligence improvements that interact dynamically with the game world. [5] Released in 2006, the game achieved commercial success and critical acclaim; expansion packs Knights of the Nine and Shivering Isles were released for the game.

  9. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.