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Creepiness is the state of being creepy, or causing an unpleasant feeling of fear or unease to someone and/or something. [1] Certain traits or hobbies may make people seem creepy to others; interest in horror or the macabre might come across as 'creepy', and often people who are perverted or exhibit predatory behavior are called 'creeps'.
In materials science, creep (sometimes called cold flow) is the tendency of a solid material to undergo slow deformation while subject to persistent mechanical stresses.It can occur as a result of long-term exposure to high levels of stress that are still below the yield strength of the material.
Goose bumps, goosebumps or goose pimples [1] are the bumps on a person's skin at the base of body hairs which may involuntarily develop when a person is tickled, cold or experiencing strong emotions such as fear, euphoria or sexual arousal.
Smiles with a medium angle or upturn tended to be more popular, while the more V-shaped smiles creeped people out. Cut your teeth. Apparently, medical professionals are divided on how important it ...
creep – crept/creeped – crept/creeped: Weak: With vowel shortening (or regular); originally strong, class 2: cut – cut – cut clearcut – clearcut – clearcut crosscut – crosscut – crosscut intercut – intercut – intercut recut – recut – recut undercut – undercut – undercut: Weak: With coalescence of dentals
Properly defining project scope requires thorough investigation by the project manager during the initial planning phase of a project. Failure to gather all information from all relevant stakeholders is a common reason for incomplete scope statements and missing requirements, which can frequently and easily lead to scope creep later in the project.
"Creep" is the debut single by the English rock band Radiohead, released on 21 September 1992 by EMI. It was included as the second track of Radiohead's debut album, Pablo Honey (1993).
Feature creep is the excessive ongoing expansion or addition of new features in a product, [1] especially in computer software, video games (where it should not be confused with power creep) and consumer and business electronics.