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Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
The Space Bar is a 1997 graphic adventure game developed by Boffo Games and published by Rocket Science Games and SegaSoft.A comic science fiction story, it follows detective Alias Node as he searches for a shapeshifting killer inside The Thirsty Tentacle, a fantastical bar on the planet Armpit VI.
The space bar, spacebar, blank, or space key, [1] is a key on a typewriter or alphanumeric keyboard in the form of a horizontal bar in the lowermost row, significantly wider than all other keys. Its main purpose is to conveniently enter a space , e.g., between words during typing .
His debut exhibition in 2002 consisted of compilations for the game Counter-Strike. In 2010, Markus Persson, Zetterstrand's former brother-in-law, included some of Zetterstrand's paintings in his game Minecraft, [1] a sandbox and survival game inspired by Infiniminer. Since then, these paintings have become an iconic part of the game.
The program counter (PC), [1] commonly called the instruction pointer (IP) in Intel x86 and Itanium microprocessors, and sometimes called the instruction address register (IAR), [2] [1] the instruction counter, [3] or just part of the instruction sequencer, [4] is a processor register that indicates where a computer is in its program sequence.
The straight ring counter has the logical structure shown here: Instead of the reset line setting up the initial one-hot pattern, the straight ring is sometimes made self-initializing by the use of a distributed feedback gate across all of the outputs except that last, so that a 1 is presented at the input when there is no 1 in any stage but the last.