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Game director Henrik Fåhraeus commented that development of the game commenced "about 1 year before Imperator", indicating a starting time of 2015.Describing the game engine of Crusader Kings II as cobbled and "held together with tape", he explained that the new game features an updated engine (i.e. Clausewitz Engine and Jomini toolset) with more power to run new features.
A downloadable expansion pack called Deus Vult was released in October 2007. [15] [18] [19] Improvements to the base game included: [20] graphics overhaul including new windows and alert icons; inter-character relations (including the addition of friendship and rivalry) new realm stability and diplomacy options (e.g. sending fosterlings to ...
Command module may refer to: The Apollo command module, the crew cabin used in the Apollo program designed specifically to return through the atmosphere to a water landing; The crew module of the Orion spacecraft, designed to function similarly to the Apollo command module; An electronic control unit used to control a motor vehicle system or ...
Feudal is a chess-like board wargame for 2–6 players on two or four opposing sides. It was originally published by 3M Company in 1967 as part of its bookshelf game series , and was republished by Avalon Hill after they purchased 3M's game division.
Feudal Lords is a closed-end, computer moderated, play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.
The Clan Crusader is a fibreglass monocoque British sports car based on running gear from the Hillman Imp Sport, including its Coventry Climax inspired, rear-mounted 875 cc engine. It was first made in Washington, Co Durham , England between 1971 and 1974, but since then several efforts have been made to bring the car back to production. [ 2 ]
A cadet branch consists of the male-line descendants of a monarch's or patriarch's younger sons ().In the ruling dynasties and noble families of much of Europe and Asia, the family's major assets (realm, titles, fiefs, property and income) have historically been passed from a father to his firstborn son in what is known as primogeniture; younger sons, the cadets, inherited less wealth and ...
This system of feudal tenure was not always restricted to lands, as church revenues and tithes were often farmed out to secular persons as a species of ecclesiastical fief. Strictly speaking, however, a fief was usually defined as immovable property whose usufruct perpetually conceded to another under the obligation of fealty and personal homage.