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  2. Pointer jumping - Wikipedia

    en.wikipedia.org/wiki/Pointer_jumping

    Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs. Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path. It does this by "jumping" to the end of the ...

  3. 5-4-3 rule - Wikipedia

    en.wikipedia.org/wiki/5-4-3_rule

    Link segments can be 10BASE-T, 10BASE-FL or 10BASE-FB. This rule is also designated the 5-4-3-2-1 rule with there being two link segments (without senders) and one collision domain. [3] An alternate configuration rule, known as the Ethernet way, allows 2 repeaters on the single network and does not allow any hosts on the connection between ...

  4. Trampoline (computing) - Wikipedia

    en.wikipedia.org/wiki/Trampoline_(computing)

    When passing a callback to a system that expects to call a C function, but one wants it to execute the method of a particular instance of a class written in C++, one uses a short trampoline to convert the C function-calling convention to the C++ method-calling convention. One way of writing such a trampoline is to use a thunk. [5]

  5. Computer network engineering - Wikipedia

    en.wikipedia.org/wiki/Computer_network_engineering

    Computer network engineering is a technology discipline within engineering that deals with the design, implementation, and management of computer networks. These systems contain both physical components, such as routers , switches, cables, and some logical elements, such as protocols and network services .

  6. Branch (computer science) - Wikipedia

    en.wikipedia.org/wiki/Branch_(computer_science)

    Depending on the computer architecture, the assembly language mnemonic for a jump instruction is typically some shortened form of the word jump or the word branch, often along with other informative letters (or an extra parameter) representing the condition. Sometimes other details are included as well, such as the range of the jump (the offset ...

  7. Hop (networking) - Wikipedia

    en.wikipedia.org/wiki/Hop_(networking)

    An illustration of hops in a wired network (assuming a 0-origin hop count [1]). The hop count between the computers in this case is 2. In wired computer networking a hop occurs when a packet is passed from one network segment to the next. Data packets pass through routers as they travel between source and destination.

  8. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...

  9. Packet switching - Wikipedia

    en.wikipedia.org/wiki/Packet_switching

    Donald Davies' work on data communications and computer network design became well known in the United States, Europe and Japan and was the "cornerstone" that inspired numerous packet switching networks in the decade following.