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  2. File:Computer Gaming World issue 3.1.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Computer_Gaming_World...

    This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.

  3. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    Video gaming in India is an emerging market since India is experiencing strong growth in online gaming, making it one of the top gaming markets in the world. Over the past few decades, the Indian gaming industry has gone from close to nonexistent in the 1990s to one of the top markets globally in the late 2010s.

  4. Online game - Wikipedia

    en.wikipedia.org/wiki/Online_game

    An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. [1] Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). [2]

  5. List of social gaming networks - Wikipedia

    en.wikipedia.org/wiki/List_of_social_gaming_networks

    AGON Online Mobile (iOS) Late 2008 [7] June 30, 2011 GREE: Mobile December 2004: Mobage: Mobile February 2009: OpenFeint: Mobile February 17, 2009 December 14, 2012 [8] Plus+: Mobile June 2009: March 31, 2013 [9] Scoreloop: Mobile 2008: December 1, 2014

  6. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    The World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while the worldwide gaming industry will possibly reach US$270 billion. [2] [3] The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.

  7. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board systems and on college mainframes from the 1970s and 1980s. MUDs offered multiplayer competition and cooperation, but on a scope more geographically limited than on the Internet. The Internet allowed gamers from ...

  8. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    Virtual and augmented reality had about $6.7 billion, while video gaming content such as online streamers generated an additional $9.3 billion. [ 11 ] [ 12 ] Newzoo estimated the global market for video games in 2020 was $177.8 billion , a 23.1% increase from 2019, buoyed by the COVID-19 pandemic.

  9. Video games in India - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_India

    Video gaming in India is an emerging market since India is experiencing strong growth in online gaming, making it one of the top gaming markets in the world.Over the past few decades, the Indian gaming industry has gone from close to nonexistent in the 1990s to one of the top markets globally in the late 2010s.

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