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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
The booklet has a detached cover, with cover art by Jeff Easley, and maps of some of the encounters on the inside, with cartography by David Sutherland. The monster sheets detail 11 monsters in the Monstrous Compendium style: elder orb beholder , death kiss beholder-kin, darktentacles, ibrandlin, scaladar, sharn , slithermorph, flying snakes ...
Dragora's Dungeon: 1: Harley Stroh: 2014: Originally released for 4E as Master Dungeons Me: Dragora's Dungeon 83: The Chained Coffin: 5: Michael Curtis: 2014: Originally released as a box set, it was later rereleased as a hardcover book compiled with 83.1, 83.2, and other supplemental material. 83.1: Tales of the Shudder Mountain: Various ...
The Dungeon Geomorphs are sets of aids that consist of dungeon map sections. These sections can be cut apart and assembled together in various formations. Set One was for typical dungeon corridors and rooms; Set Two was for unusual dungeon corridors and rooms; and Set Three was for larger, even more unusual dungeons, corridors and rooms.
Generic setting. Part of the Dungeon Crawl series of stand-alone modules. 2513: Mark of Amber: 4–6: Aaron Allston, Jeff Grubb and John D. Rateliff: 1995: Set in Mystara; sequel to Castle Amber. Includes interactive audio CD for use with the adventure. 9568: Moonlight Madness: 4–6: Penny & Skip Williams: 1998: Generic setting. 1125: Night ...
Abeir-Toril is the fictional planet that makes up the Forgotten Realms Dungeons & Dragons campaign setting, as well as the Al-Qadim and Maztica campaign settings, and the 1st edition version of the Oriental Adventures campaign setting.
The player may obtain artifacts by discovering them in the dungeon, from the Lutefisk God, creating them using an Anvil of Krong, or as a reward from quests. [5] Quests can be accepted from Statues of Inconsequentia, which assign the player the task of defeating a squad of monsters, retrieving an artifact, or delivering a retrieved artifact to ...