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  2. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable.

  3. C Sharp 3.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_3.0

    An extension method must be defined in a static class. An extension method must be defined as a static method. An extension method's first parameter must take the following form, where type is the name of the type to be extended: this type parameterName; An extension method may optionally define other parameters to follow the this parameter.

  4. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    override - Specifies that a method or property declaration is an ... {private string _name; string Name {get ... A feature of C# 3.0 is auto-implemented properties ...

  5. C Sharp 4.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_4.0

    A new pseudo-type dynamic is introduced into the C# type system. It is treated as System.Object, but in addition, any member access (method call, field, property, or indexer access, or a delegate invocation) or application of an operator on a value of such type is permitted without any type checking, and its resolution is postponed until run-time.

  6. Boilerplate code - Wikipedia

    en.wikipedia.org/wiki/Boilerplate_code

    Or in C# using automatic properties with compiler generated backing fields: public class Pet { public string Name { get ; set ; } public Person Owner { get ; set ; } } Starting with C# 9.0 there is an opportunity to use Records which generate classes with Properties automatically:

  7. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    When implementing multiple interfaces that contain a method with the same name and taking parameters of the same type in the same order (i.e. the same signature), similar to Java, C# allows both a single method to cover all interfaces and if necessary specific methods for each interface. C# also offers function overloading (a.k.a. ad-hoc ...

  8. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  9. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.