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In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable.
An extension method must be defined in a static class. An extension method must be defined as a static method. An extension method's first parameter must take the following form, where type is the name of the type to be extended: this type parameterName; An extension method may optionally define other parameters to follow the this parameter.
override - Specifies that a method or property declaration is an ... {private string _name; string Name {get ... A feature of C# 3.0 is auto-implemented properties ...
A new pseudo-type dynamic is introduced into the C# type system. It is treated as System.Object, but in addition, any member access (method call, field, property, or indexer access, or a delegate invocation) or application of an operator on a value of such type is permitted without any type checking, and its resolution is postponed until run-time.
Or in C# using automatic properties with compiler generated backing fields: public class Pet { public string Name { get ; set ; } public Person Owner { get ; set ; } } Starting with C# 9.0 there is an opportunity to use Records which generate classes with Properties automatically:
When implementing multiple interfaces that contain a method with the same name and taking parameters of the same type in the same order (i.e. the same signature), similar to Java, C# allows both a single method to cover all interfaces and if necessary specific methods for each interface. C# also offers function overloading (a.k.a. ad-hoc ...
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.