enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Triangle strip - Wikipedia

    en.wikipedia.org/wiki/Triangle_strip

    Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. For odd n, vertices n, n + 1, and n + 2 define triangle n. For even n, vertices n + 1, n, and n + 2 define triangle n. n – 2 triangles are drawn. Note that n starts at 1. The above code sample and diagram demonstrate triangles ...

  3. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    After a subdivision, all vertices have valence 4. [7] Loop (1987), Triangles – Loop proposed his subdivision scheme based on a quartic box-spline of six direction vectors to provide a rule to generate C 2 continuous limit surfaces everywhere except at extraordinary vertices where they are C 1 continuous (Zorin 1997).

  4. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    The above figure shows a four-sided box as represented by a VV mesh. Each vertex indexes its neighboring vertices. The last two vertices, 8 and 9 at the top and bottom center of the "box-cylinder", have four connected vertices rather than five. A general system must be able to handle an arbitrary number of vertices connected to any given vertex.

  5. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    The file starts with the header which defines a file in ASCII format. There are 14 vertices (6 faces * 4 vertices - 10 vertices saved due to merging) and 6 faces in total. After the header, the vertex and face data is listed. The vertex list contains position (x,y,z), normals (nx,ny,nz) and texture coordinates (s,t) for each of the 14 vertices.

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    [11] [15] Simulated lens flare and bloom are often added to make the image appear subjectively brighter (although the design of real cameras tries to reduce these effects). [ 16 ] : 12.4 Realistic rendering uses mathematical descriptions of how different surface materials reflect light, called reflectance models or (when physically plausible ...

  7. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    For light tracing, it is connecting the vertices of the camera path directly to the first vertex of the light path. For backwards path tracing, it is connecting the vertices of the light path to the first vertex of the camera path. In addition, there are several completely new sampling strategies, where intermediate vertices are connected.

  8. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    A number of transformations can be applied to a NURBS object. For instance, if some curve is defined using a certain degree and N control points, the same curve can be expressed using the same degree and N+1 control points. In the process a number of control points change position and a knot is inserted in the knot vector.

  9. Branch-decomposition - Wikipedia

    en.wikipedia.org/wiki/Branch-decomposition

    Carving width is a concept defined similarly to branch width, except with edges replaced by vertices and vice versa. A carving decomposition is an unrooted binary tree with each leaf representing a vertex in the original graph, and the width of a cut is the number (or total weight in a weighted graph) of edges that are incident to a vertex in ...