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  2. Backjumping - Wikipedia

    en.wikipedia.org/wiki/Backjumping

    When further backtracking or backjumping from the node, the variable of the node is removed from this set, and the set is sent to the node that is the destination of backtracking or backjumping. This algorithm works because the set maintained in a node collects all variables that are relevant to prove unsatisfiability in the leaves that are ...

  3. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    For this class of problems, the instance data P would be the integers m and n, and the predicate F. In a typical backtracking solution to this problem, one could define a partial candidate as a list of integers c = (c[1], c[2], …, c[k]), for any k between 0 and n, that are to be assigned to the first k variables x[1], x[2], …, x[k]. The ...

  4. Look-ahead (backtracking) - Wikipedia

    en.wikipedia.org/wiki/Look-ahead_(backtracking)

    In a general constraint satisfaction problem, every variable can take a value in a domain. A backtracking algorithm therefore iteratively chooses a variable and tests each of its possible values; for each value the algorithm is recursively run. Look ahead is used to check the effects of choosing a given variable to evaluate or to decide the ...

  5. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    Some of the better-known exact cover problems include tiling, the n queens problem, and Sudoku. The name dancing links , which was suggested by Donald Knuth , stems from the way the algorithm works, as iterations of the algorithm cause the links to "dance" with partner links so as to resemble an "exquisitely choreographed dance."

  6. DPLL algorithm - Wikipedia

    en.wikipedia.org/wiki/DPLL_algorithm

    In logic and computer science, the Davis–Putnam–Logemann–Loveland (DPLL) algorithm is a complete, backtracking-based search algorithm for deciding the satisfiability of propositional logic formulae in conjunctive normal form, i.e. for solving the CNF-SAT problem.

  7. Constraint programming - Wikipedia

    en.wikipedia.org/wiki/Constraint_programming

    Constraint programming is an embedding of constraints in a host language. The first host languages used were logic programming languages, so the field was initially called constraint logic programming. The two paradigms share many important features, like logical variables and backtracking.

  8. Knuth's Algorithm X - Wikipedia

    en.wikipedia.org/wiki/Knuth's_Algorithm_X

    Algorithm X is an algorithm for solving the exact cover problem. It is a straightforward recursive , nondeterministic , depth-first , backtracking algorithm used by Donald Knuth to demonstrate an efficient implementation called DLX, which uses the dancing links technique.

  9. Conflict-driven clause learning - Wikipedia

    en.wikipedia.org/wiki/Conflict-Driven_Clause...

    In computer science, conflict-driven clause learning (CDCL) is an algorithm for solving the Boolean satisfiability problem (SAT). Given a Boolean formula, the SAT problem asks for an assignment of variables so that the entire formula evaluates to true. The internal workings of CDCL SAT solvers were inspired by DPLL solvers.