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  2. Heejin - Wikipedia

    en.wikipedia.org/wiki/Heejin

    Jeon Hee-jin (Korean: 전희진, Korean pronunciation: [tɕʌn çidʑin]; born October 19, 2000), known mononymously as Heejin (occasionally stylized as HeeJin) is a South Korean singer. She is a member of Loona , its sub-unit Loona 1/3 , and Artms .

  3. Sieve of Atkin - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Atkin

    The following is pseudocode which combines Atkin's algorithms 3.1, 3.2, and 3.3 [1] by using a combined set s of all the numbers modulo 60 excluding those which are multiples of the prime numbers 2, 3, and 5, as per the algorithms, for a straightforward version of the algorithm that supports optional bit-packing of the wheel; although not specifically mentioned in the referenced paper, this ...

  4. Heterogeneous earliest finish time - Wikipedia

    en.wikipedia.org/wiki/Heterogeneous_Earliest...

    But in complex situations it can easily fail to find the optimal scheduling. HEFT is essentially a greedy algorithm and incapable of making short-term sacrifices for long term benefits. Some improved algorithms based on HEFT look ahead to better estimate the quality of a scheduling decision can be used to trade run-time for scheduling performance.

  5. Model synthesis - Wikipedia

    en.wikipedia.org/wiki/Model_Synthesis

    Model synthesis (also wave function collapse or 'wfc') is a family of constraint-solving algorithms commonly used in procedural generation, especially in the video game industry. Some video games known to have utilized variants of the algorithm include Bad North, Townscaper, and Caves of Qud.

  6. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    algorithm Sieve of Eratosthenes is input: an integer n > 1. output : all prime numbers from 2 through n . let A be an array of Boolean values, indexed by integer s 2 to n , initially all set to true .

  7. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    The greedy algorithm heuristic says to pick whatever is currently the best next step regardless of whether that prevents (or even makes impossible) good steps later. It is a heuristic in the sense that practice indicates it is a good enough solution, while theory indicates that there are better solutions (and even indicates how much better, in ...

  8. Oja's rule - Wikipedia

    en.wikipedia.org/wiki/Oja's_rule

    Oja's rule requires a number of simplifications to derive, but in its final form it is demonstrably stable, unlike Hebb's rule. It is a single-neuron special case of the Generalized Hebbian Algorithm. However, Oja's rule can also be generalized in other ways to varying degrees of stability and success.

  9. Metaheuristic - Wikipedia

    en.wikipedia.org/wiki/Metaheuristic

    In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, tune, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimization problem or a machine learning problem, especially with incomplete or imperfect information or limited computation capacity.